Main Page → Motive Documentation → Viewport
When using Motive, the main View pane will always be docked in the center. One Viewer pane can be divided up to four viewports, and if desired, additional Viewer panes can be opened under the View tab or by clicking the icon on the main toolbar.
The following actions are useful for when navigating using the viewport. All of the mouse actions and keyboard hotkeys can be customized in the Application Settings: Keyboard panel.
Additional options are available from icon on the top-right corner.
From this icon, you can switch between different mouse interaction modes in the 3D viewport. You can either use the mouse actions to select objects in the scene, translate, rotate, scale assets, or use the Quick Label mode for labeling.
Actions for zooming into a selected object or zooming out to fit all. You can also use "F" and "Shift + F" hotkeys for this.
Opens a context menu to enable or disable visuals in the perspective viewports. From this menu, you can show or hide markers, marker labels, rigid bodies, skeletons, tracked rays, and more.
Heads Up Display
This tool locks the camera into the selected object(s) in the 3D perspective view, and the viewport will follow the selected object throughout the capture. For example, you can select a rigid body in the view, lock the selection, focus zoom into the object (Hotkey: F) have Motive follow the object.
Enables, or disables, selection of specific objects in the 3D view. Only the items checked in the menu will be selectable in the perspective view.
From this icon, you can switch between different mouse interaction modes in the camera viewport. In addition to simple Select mode, you can switch to the Pixel Inspector mode to check the brightness of individual pixels in the grayscale mode for inspecting the camera view, or you can also add/remove masking from the camera view.
Show or hide additional camera information from the camera viewport.
Camera Masking Settings
Using the masking settings context menu, you can re-apply auto-masking feature, clear masks, and/or perform other actions related to applying masks in the camera view.
The Reference View mode is used to monitor captured videos from the reference cameras. In order to view the reference view, the cameras must be recording either MJPEG, grayscale, or color video mode (Prime Color). In this mode, cameras, markers, and trackable assets can be overlayed over the reference view. To monitor the reference view, select one of the cameras and use Number 3 hotkey to view from the selected camera. This is a good way of monitoring events during the capture. All of the assets and trajectory histories under the Perspective view pane can be overlayed on the reference videos from this pane.
Referece video can also be exported from Motive with the asset overlay. To export, simply right-click on the Take that contains reference videos. Then select Export Video to export the video files. Then in the export options, you can select which assets to overlay in the video.
The following context menu appears when a camera is selected either in the perspective view or in the camera preview.
The following context menu appears when 3D reconstructed markers are selected in the perspective view.
The following context menu appears when a rigid body is selected in the perspective view.
The following context menu appears when a skeleton asset is selected in the perspective view.
The following context menu appears when a force plate is selected in the perspective view.