Main page → Gizmo Tool: Translate, Rotate, and Scale
This page provides instructions on how to utilize the Gizmo tool for modifying asset definitions (rigid bodies and skeletons) on the 3D Perspective View of Motive
As of Motive 3.0, asset editing can only be performed in Edit mode
In order to edit asset definitions from a recorded Take, corresponding Solved Data must be removed before making the edit, and then recalculated.
The gizmo tools allow users to make modifications on reconstructed 3D markers, rigid bodies, or skeletons for both real-time and post-processing of tracking data. This page provides instructions on how to utilize the gizmo tools.
Using the gizmo tools from the perspective view options to easily modify the position and orientation of rigid body pivot points. You can translate and rotate rigid body pivot, assign pivot to a specific marker, and/or assign pivot to a mid-point among selected markers.
Precise Position/Orientation: When translating or rotating the rigid body, you can CTRL + select a 3D reconstruction from the scene to precisely position the pivot point, or align a coordinate axis, directly on, or towards, the selected marker. Multiple reconstructions can be also be selected and their geometrical center (midpoint) will be used as the target reference.
You can utilize the gizmo tools to modify skeleton bone lengths, joint orientations, or scale the spacing of the markers. Translating and rotating the skeleton assets will change how skeleton bone is positioned and oriented with respect to the tracked markers, and thus, any changes in the skeleton definition will affect the realistic representation of the human movement.
The gizmo tools can also be used to edit positions of reconstructed markers.In order to do this, you must be working reconstructed 3D data in post-processing. In live-tracking or 2D mode doing live-reconstruction, marker positions are reconstructed frame-by-frame and it cannot be modified.
Cameras can be modified using the gizmo tool if the Settings Window > General > Calibration > "Editable in 3D View" property is enabled. Without this property turned on the gizmo tool will not activate when a camera is selected to avoid accidentally changing a calibration. The process for using the gizmo tool to fix a misaligned camera is as follows: