This wiki is intended for older versions of Motive. For the latest documentation, please refer to
docs.optitrack.com

Application Settings: Assets

Main pageApplication SettingsApplication Settings: Assets

In Motive, the Application Settings can be accessed under the View tab or by clicking Toolbar AppSettings 20.png icon on the main toolbar. Default Application Settings can be recovered by Reset Application Settings under the Edit Tools tab from the main Toolbar.

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Applications Setting Pages:

Overview

The Assets tab in the application settings panel is where you can configure the creation properties for rigid bodies and skeletons assets. In other words, all of the settings configured in this tab will be assigned to the rigid body and skeleton that are newly created in Motive.

Assets tab in Application Settings.

Rigid Bodies


A list of the default rigid body creation properties is listed under the Rigid Bodies tab. These properties are applied to only rigid bodies that are newly created after the properties have been modified. For descriptions of the rigid body properties, please read through the Properties: Rigid Body page.

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Note that this is the default creation properties. Asset specific rigid body properties are modified directly from the Properties pane.

Skeletons


A list of the default Skeleton display properties for newly created skeletons is listed under the Skeletons tab. These properties are applied to only skeleton assets that are newly created after the properties have been modified. For descriptions of the skeleton properties, please read through the Properties: Skeleton page.

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Note that this is the default creation properties. Asset-specific skeleton properties are modified directly from the Properties pane.

Skeleton Creation Properties

Straight Arms

Creates the skeleton with arms straight even when arm markers are not straight.

Straight Legs

Creates the skeleton with straight knee joints even when leg markers are not straight.

Feet On Floor

Creates the skeleton with feet planted on the ground level.

Head Upright

Creates the skeleton with heads upright irrespective of head marker locations.

Height Marker

Force the solver so that the height of the created skeleton aligns with the top head marker.

Vertical Hand Adjustment

Height offset applied to hands to account fo markers placed above the write and knuckle joints.