Main page → Active Marker Tracking → Active Puck
This page provides additional information for the Active pucks and instructions on how to use them.
The following specification applies for active IR LEDs on the Pucks.
Puck Body Dimensions
Bootloader: Pressing down on the button for longer than 3 seconds will set the puck at the bootloader state. At this state, both the top and bottom LED will turn orange, and the puck will not be operational. To exit out of this, you can just power off the puck and turn it back on.
Three plainly visible status LEDs for indication of battery status, sync status, and charging status.
The bottom LED indicates the sync status. When the puck is successfully synchronized with a base station, it will start receiving sync packets, and this bottom LED will start blinking green roughly at 10 Hz rate:
Each Active Puck has four slots on the back where an accessory adaptor plate can be fitted into. These adapter plates can be purchased from our webstore, and they provide the Active Puck various mounting options for attaching onto different types of objects.
There are four different types of adapter plate accessories that can be fitted onto an Active Puck:
To mount an adapter plate onto an Active Puck, simply insert the four T-shaped latches of the adapter plate into the four slots on the back of an Active puck. Once the latches have been fully inserted, slide the adapter plate towards the center of the puck until you hear a click.
Once an adapter plate is latched onto an Active Puck, a removal tool must be used to detach the adapter plate. To use the removal tool, insert the four hooks on the removal tool into the four slots on the adapter plate. Then use the attached removal tool to slide and pull the adapter plate out from the Active Puck.
If any of the four adapter plate accessories do not fit for the object you are tracking, you can also use the attached CAD file to modify and 3D print customized adapter plates.